| Acolyte |
Intelligence, Wisdom, Charisma |
Magic Initiate (Cleric) |
Insight and Religion |
| Artisan |
Strength, Dexterity, Intelligence |
Crafter |
Investigation and Persuasion |
| Charlatan |
Dexterity, Constitution, Charisma |
Skilled |
Deception and Sleight of Hand |
| Criminal |
Dexterity, Constitution, Intelligence |
Alert |
Sleight of Hand and Stealth |
| Entertainer |
Strength, Dexterity, Charisma |
Musician |
Acrobatics and Performance |
| Farmer |
Strength, Constitution, Wisdom |
Tough |
Animal Handling and Nature |
| Guard |
Strength, Intelligence, Wisdom |
Alert |
Athletics and Perception |
| Guide |
Dexterity, Constitution, Wisdom |
Magic Initiate (Druid) |
Stealth and Survival |
| Hermit |
Constitution, Wisdom, Charisma |
Healer |
Medicine and Religion |
| Merchant |
Constitution, Intelligence, Charisma |
Lucky |
Animal Handling and Persuasion |
| Noble |
Strength, Intelligence, Charisma |
Skilled |
History and Persuasion |
| Sage |
Constitution, Intelligence, Wisdom |
Magic Initiate (Wizard) |
Arcana and History |
| Sailor |
Strength, Dexterity, Wisdom |
Tavern Brawler |
Acrobatics and Perception |
| Scribe |
Dexterity, Intelligence, Wisdom |
Skilled |
Investigation and Perception |
| Soldier |
Strength, Dexterity, Constitution |
Savage Attacker |
Athletics and Intimidation |
| Wayfarer |
Dexterity, Wisdom, Charisma |
Lucky |
Insight and Stealth |