Huxi
To DOs!!!
Congratulation - You are all set for now :)
Overview
- Species: Chthonic Tiefling
- Class: Warlock
- Background:
- Level: 1
Core Stats
| Stat | Value |
|---|---|
| Hit Points | 10 |
| Armor Class (AC) | 14 |
| Proficiency Bonus | +2 |
| Initiative | +5 |
| Speed | 30 ft. |
| Passive Perception | 12 |
Ability Scores
| Ability | Score | Modifier |
|---|---|---|
| Strength | 12 | +1 |
| Dexterity | 16 | +3 |
| Constitution | 15 | +2 |
| Intelligence | 14 | +2 |
| Wisdom | 14 | +2 |
| Charisma | 16 | +3 |
Skills
| Ability | Skill | Proficient | Modifier |
|---|---|---|---|
| DEX | Acrobatics | [ ] | +3 |
| WIS | Animal Handling | [ ] | +2 |
| INT | Arcana | [ ] | +2 |
| STR | Athletics | [ ] | +1 |
| CHA | Deception | [ X ] | +5 |
| INT | History | [ ] | +2 |
| WIS | Insight | [ ] | +2 |
| CHA | Intimidation | [ ] | +3 |
| INT | Investigation | [ X ] | +4 |
| WIS | Medicine | [ ] | +2 |
| INT | Nature | [ ] | +2 |
| WIS | Perception | [ ] | +2 |
| CHA | Performance | [ ] | +3 |
| CHA | Persuasion | [ ] | +3 |
| INT | Religion | [ ] | +2 |
| DEX | Sleight of Hand | [ X ] | +5 |
| DEX | Stealth | [ X ] | +5 |
| WIS | Survival | [ ] | +2 |
Saving Throws
| Ability | Proficient | Modifier |
|---|---|---|
| Strength | [ ] | +1 |
| Dexterity | [ ] | +3 |
| Constitution | [ ] | +2 |
| Intelligence | [ ] | +2 |
| Wisdom | [ X ] | +4 |
| Charisma | [ X ] | +5 |
Proficencies & Training
- Armor: Light Armor
- Weapons: Simple Weapons
- Tools: Thieves' Tools
- Languages: Common, Draconic, Gnomish
Species Abilities
- You have Darkvision with a range of 60 feet.
- You know the Thaumaturgy cantrip. When you cast it with this trait, the spell uses the same spellcasting ability you use for your Fiendish Legacy Trait.
- Your Speed increases to 35 feet.
- When you reach character levels 3 and 5, you learn a higher-level spell. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the lineage).
- You have Resistance to Necrotic damage. You also know the Chill Touch cantrip.
Class Abilities
Level 1
You learn magical invocations that enhance your Warlock abilities.
- Gain invocations as you level up
- Each invocation grants a passive or at-will magical benefit
- You can replace one invocation when you gain a Warlock level
As a Bonus Action, you can conjure a pact weapon in your hand, or create a bond with a magic weapon you touch. You can’t bond with a magic weapon if someone else attuned to it or another Warlock is bonded with it. Until the bond ends, you’re proficient with it and can use it as a Spellcasting Focus.
Whenever you attack with the bonded weapon, you can use your Cha. instead of Str. or Dex.; and you can cause it to deal Necrotic, Psychic, or Radiant damage or its normal damage type.
Your bond with the weapons ends if you use this feature’s Bonus Action again, if the weapon is more than 5 ft. away from you for more than 1 minute, or if you die. A conjured weapon disappears when the bond ends.
You cast Warlock spells through a pact with a powerful patron.
- Spell Slots: You have a small number of spell slots, all at the same level.
- At Level 1 you can have 2 Cantrips and 2 Prepared Spells
- Slot Recovery: You regain all Pact Magic spell slots on a Short or Long Rest.
- Spellcasting Ability: Charisma
- Spellcasting Focus: You can use an Arcane Focus.
Level 2
You can perform an esoteric rite for 1 minute. At the end of it, you regain expended Pact Magic spell slots but no more than a number equal to half your maximum (round up). Once you use this feature, you can’t do so again until you finish a Long Rest.
You learn magical a new magical invocation
You can cast Disguise Self without expending a spell slot.
Choose one of your known Warlock cantrips that deals damage. You can add your Charisma modifier to that spell’s damage rolls.
Eldritch Blast
Repeatable. You can gain this invocation more than once. Each time you do so, choose a different eligible cantrip.
Feats
Initiative Proficiency. When you roll Initiative, add your Proficiency Bonus to the roll.
Initiative Swap. Immediately after you roll Initiative, you can swap your Initiative with the Initiative of one willing ally in the same combat. You can’t make this swap if you or the ally has the Incapacitated condition.
Attacks & Weapons
| Weapon | Attack Bonus / DC | Damage | Range | Note |
|---|---|---|---|---|
| Rapier (Pact Weapon) | +5 (cha mod + prof) | 1d8 + Cha mod | 5 ft. Melee | |
| Dagger | +5 (dex mod + prof) | 1d4 + Dex mod | 5 ft. Melee | Thrown |
Equipment
Worn / Equipped
- Rapier (Pact Weapon)
- Leather Armor
- Spell Focus
- Dagger 2x
Inventory
- Thieves' Tools
Spellcasting (if applicable)
- Spellcasting Ability: Charisma
- Spell Save DC: 13 - 8 + Charisma Mod + Prof Mod
- Spell Attack Bonus: +5 - Charisma mod + Prof Mod
Known / Prepared Spells
Cantrip
Level 1
- Armor of Agathys
- Charm Person
- Witch Bolt (not in used yet)